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Bigger character sprites rpg maker mv
Bigger character sprites rpg maker mv








bigger character sprites rpg maker mv

That and ask if you are planning/would include the ability to walk out in the region and maybe earn your team, talk to other gym leaders, and maybe even get challenges from trainers outside your gym so you'd have to deal with weather as well as maybe terrain hazards (that one's probably too hard to code, i'm just thinking up things that are on my mind at this point). I know its still a little too early to ask that but figured i'd let my curiosity get the better of me. Personally I had a lot of fun (only at team c currently due to losing a few battles and needing to take a temp break) It was a lot of fun none the less, I personally cant wait for gym leaders like blaine, Lt surge, sabrina (not sure if she was on the list of selectable ones but I figured it was all of kanto), and Erika, my only real question would be if you were planning on making follow up games to this that would allow you to play as each regions gym leaders.

bigger character sprites rpg maker mv

Also, there are some plugins that help the upscaling if sprites without editting. Place your sprites into those grids and save the image as a png file. The grids should be of equal size and there must be 4 rows and 3 columns. The next part of the series will include information regarding the engine and some of the prototypes in Unity, Game Maker and RPG Maker.Not sure if this counts as reviving a dead thread or not but I wanted to atleast say how I felt while playing the game. If youre ysing custom sprites, sperate yiur canvas into grids. I changed Rourke’s palette, removed his limbs ( he’s ok, don’t worry) and started sketching his first 8 frames walking cycle:Īnd after cleaning it up, the Rourke you all saw in the demo was born: Also, the color palette didn’t convince me and the length of his uniform wasn’t quite right. The size only need to be 3:4 for a single sprite sheet (or 12:8 for the big sprite sheet - which has 8 characters).

bigger character sprites rpg maker mv

Initially, every sprite had a 3 frames walking cycle:įor smaller sprites, a 3 frame cycle doesn’t look so bad, but for a character as big as this, the difference between every frame was very noticeable and the animation didn’t look fluid. The image above was one of the first attempts, and I thought I couldn’t make the character taller than that because that would mean the tilesets would need to be bigger too.Īs I was working on that concept, I noticed that it was actually easier to build scenes with bigger sprites, since every object would take more screen space.Īfter drawing a taller Rourke, I made the first attempt at his walking cycle. I wanted to have tall sprites in Long Gone Days, but I knew working with bigger sprites would slow down the production a bit. The two phases of the development where I spent most of my time where during writing and defining the visual aspects of the game.










Bigger character sprites rpg maker mv